![]() Kriegspiel development has been entirely done by myself up until this point, and still is published independently by myself. ![]() ‘Kriegspiel’ – German for ‘wargame’ – was a cold-war setting hex-grid strategy game that pioneered future hex-grid games, like Panzer Leader, Panzer Blitz, and the Talonsoft Battleground series. My creation I named ‘Kriegspiel’ – after one of many Avalon Hill board games that had been handed down to me by my father. I only really sought to increase weapon range and damage at first, and how sophisticated this project has gotten would be unfathomable to me now. I did some research, downloaded the tools, and voila within an hour I was modding. I played vanilla CoH2 for a week, then Spearhead for another week, and then decided to punch out and create my own mod. It was too good not to be left unutilized. Not only having workshop auto-download the mod for you was great, but having it auto-download for other players made it fantastic. Moreover, it was easy to get a game with multiplayer game started with mods. It was easy to get into multiplayer and get a game started. Not quite because of the gameplay, but because of the multiplayer system. I enjoyed CoH1 and admired its graphics but wanted something more in terms of gameplay.ĬoH2 impressed me, despite my initial neglect of it. It was just sort of the obligatory game purchase since I had played CoH1 (a copy of which had picked up from a Goodwill thrift store, of all places). I had bought CoH2 a year earlier during the 2014 Valentine’s Day sales event and never touched it since, for whatever reason. I decided to give CoH2 a try after a bout of playing MoW, and being dissatisfied with how ‘janky’ its engine was. I had just graduated high school a semester early and was awaiting to to go to bootcamp. ‘Kriegspiel’ is the ongoing summation of a modding project I started in the spring of 2015.
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